This is a text post I was going to post to the League of Legends subreddit, but it has ended up turning kind of long, like a blog post. So I’ll post it here, too. State your thoughts on the questions it brings up in the comments below.
Month: July 2017
Harook, Yanamari Seshari, and Brian Arngrim had arrived at Kingdom Come. This space station was the biggest refugee for scum and villainy in the Inner System. The place was dangerous, dirty, and pretty disgusting. However, out of the eyes of the creeping CGU or the claws of the Corporations, independent business could sell illegal weapons and equipment to their heart’s content. If one had a buck, they could always find something interesting to buy here. And if you came here without one, with a little bit of luck or skill, people figured out a way to survive.
The FATE Review
For my FATE review, rather than just say “get it” or “don’t get it”, I will try to detail what campaigns, DM’s, and players it’s useful for. It has certainly received its polarizing reactions in the groups I have run it for. Still, I highly suggest FATE as a great intro for new RPG players. Especially, those players that enjoy and are aware of the story tropes that lie in the genres that FATE specializes in. Those genres are action, adventure, and mystery (a pulp or noir type of mystery, especially). It has the tools for horror and drama, but it’s not the focus.
Beep! Beep! Beep!
The alarm for the ship was blaring. Valkyrie notified the crew that the sensors were picking up a large number of unidentified objects. Her calm, robotic voice contrasted with the loud alarms in the hallways.
Harook shuffled his way over to his Sensors Console. The team was barely large enough to cover all of the Officers’ seats on the bridge. So while the Kogim didn’t have a lot of experience at this position, his knowledge of math and science put him there by default. Luckily, they still had the manual, so he had been able to wing it so far.
Harook pressed buttons and flipped switches until the data before him was interpretable, then sent it to the main screen. They all gasped.
Never say I’m not a man of my word.
In a previous post, I explained a little about how I chose FATE as the system to incorporate a space-y setting into. As promised, it’s time to dive deeper into how it works and why I chose it. This will be useful for those who may be new to the game, true, but I also want to use the opportunity to start a discussion on how the mechanics of a system can emphasize the types of games you will want to play.
Look, I understand it can be annoying to learn all new rules for different games. You have to read a new book. You have to push through the fluff to see how to run it and how to play it. However, once you learn a few games, you will start to see the similarities. Then it’s just a matter of finding the major differences. It can be worth it to know when to use what game system to give your adventure that je ne sais quoi.
I was at Anime Expo this last weekend. So, this post will be a bit short today. Still, it’s a holiday, so I may as well make it a good one. Today’s theme is Avatar holidays (as in Avatar: The Last Airbender).
The big reveal is that one of the projects I’ve been working on for awhile, too long I think most would say, has been my Avatar: the Last Airbender* game using the new World of Darkness system.
In the show, there is a variety of holidays the main characters encounter throughout their adventures. It’s fun to think about what people do during to relieve stress, and these moments can humanize an area. The DM presents their own culture, history, and traditions for characters to explore. A player can tell a lot about what makes a region different, and, just as important, they can see what makes these people similar to them. Sometimes during times of war, we can stress the differences too much over the similarities.
So here’s my first sneak peek, avatar holidays inspired by Independence Day in the US for the pleasure of your campaigns.