Alright, you’re finally going to play a role-playing game. You bought the books, you learned the rules, you made a sample character. You’re all ready to DM your first campaign.

Or are you?

I’ve heard from a good amount of friends that they would like to GM a game, but they have no idea how to world-build. They’ve asked all their favorite DM’s, but they receive conflicting advice, and in the end, they are left just as confused as when they started. Well, luckily, the reason for that is not only benign but downright motivating.

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