Thought Cauldron

Home Brewing an RPG and Tabletop Gaming Blog

Category: FATE Core

Kogim Colony Spotlight (Oakenhowl)

Welcome to the Kogim Colony Spotlight. Today, we’re looking at Oakenhowl! Have a look around, and please, enjoy your stay!

Contents

Places

Characters

Kogim Names

Ship Upgrades

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Logs from the Valkyrie: The Story Thus Far – Part 6 (An Oasis in Space)

Imagine floating in a damaged spaceship stuck in a spacesuit until it arrives. It probably looks something like this.
Derelict Spaceship by Hakob Minasian.

(Continued from Part 5.)

As time dragged on, doubt began to grow. Ludovico had confidence in his engineering skills, but to most of the crew, he was still a stranger. He repaired what he could, but they could only do so much. He explained while removing his gloves.

“There’s the lack of spare parts, of course. The Space Whale has bit off nearly half the ship. Fuel, food, tools, tons of it was released into space. Without a pit stop or money, any issue that slows our momentum could strand us.” He began to head towards his bunk. “I’ve done all I can. Keep an eye on the sensors. I cannot permit myself to starve to death out here without finally achieving my goal. I am so close to that Stone-”

“Don’t worry!” Captain Elias slapped Ludovico on the back as he walked past him. “Out here, we’d all be killed by pirates long before that happens.” He gave an evil smile, “Or worse.”

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Valkyrie Spotlight: PC Races

Valkyrie Campaign Setting PC Races (playable character races) are primarily humans. The Sartha affectionately refer to the section of space the base setting takes place in as the Human Sector. Therefore, the majority of the population are humans. The few alien species the humans have met up to now have been immigrants, refugees, tourists, and conquerors. The one exception is the Xai, who were sleeping on the human planets long before they arrived.

You will notice one common theme when reading about the alien PC races is that they are all societal outsiders. If you are looking for ideas for humans characters, one suggestion is to create outsiders as well. They didn’t have to start out that way, they may have fallen from grace, or become isolated through success. Have them find out how to find your humanity in the cracks and alleys of the universe. Tell the story of people who have fallen, the difference they can make, large or small.

This will be a brief overview of the races. I will write detailed spotlights on specific races as time goes on. Just remember to vote in the sidebar polls!

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Logs from the Valkyrie: The Story Thus Far – Part 5 (Gambling on Strangers)

(Continued from Part 4.)

Blue Heaven

The crew of the Valkyrie had just barely escaped a planet being overrun by the Infected (humans transformed and turned mindless by the alien species known as the Vruex). Harook and Galahad were injured, and they still had a way to go before their final destination, so they decided to rest up and restock.

The closest refuge was Blue Heaven, a space station famous for catering to the rich. However, like any space station out of Central Government control, it was filled with criminal activity. Those who arrived may not notice, blinded as they were by the lights of the hotels and casinos where white collar criminals, bureaucrats, and celebrities alike all schmoozed. Meanwhile, in the streets right next to the wonder and splendor was the seedy underbelly. Grifters sold stolen art, pickpockets found tourists, and con men took advantage of addicts to make a quick buck.

Space Station dreamed up for Playboy and Virgin Galactic

Thomas Tenery/Playboy Enterprises

While the mega-corp businessmen and women patrons gave the satellite an air of legitimacy, the truth was that the neon lights only served to blind the truth: Blue Heaven was just as rotten as Kingdom Come, but for a higher class of criminal. Which only meant higher stakes.

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Logs from the Valkyrie: The Story Thus Far – Part 4 (Ghost Town)

Continued from Part 3.

The Valkyrie continued to their next planet, the sparsely populated Whitaker 7. Orbiting over one of the many extensive grasslands, they detected a distress beacon a short distance from their destination. The crew looked at each other and nodded.

Art by Yuzhou Xingxing Xinguang

In the wilderness of space, people try to adhere to certain codes. You help others, and others help you. Everyone tries to pass it on. However, as much as common folk attempt decency, not everyone is so polite without the law looming over them…

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Logs From the Valkyrie: The Story Thus Far – Part 3 (A Market as Black as Space)

Continued from Part 2.

Kingdom Come

Harook, Yanamari Seshari, and Brian Arngrim had arrived at Kingdom Come. This space station was the biggest refugee for scum and villainy in the Inner System. The place was dangerous, dirty, and pretty disgusting. However, out of the eyes of the creeping CGU or the claws of the Corporations, independent business could sell illegal weapons and equipment to their heart’s content. If one had a buck, they could always find something interesting to buy here. And if you came here without one, with a little bit of luck or skill, people figured out a way to survive.

 

Sci-Fi Alleyway, by artist Devon Fay

 

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Logs from the Valkyrie: The Story Thus Far – Part 2 (You Gain Some, You Lose Some)

Beep! Beep! Beep!

The alarm for the ship was blaring. Valkyrie notified the crew that the sensors were picking up a large number of unidentified objects. Her calm, robotic voice contrasted with the loud alarms in the hallways.

spaceship radar screenHarook shuffled his way over to his Sensors Console. The team was barely large enough to cover all of the Officers’ seats on the bridge. So while the Kogim didn’t have a lot of experience at this position, his knowledge of math and science put him there by default. Luckily, they still had the manual, so he had been able to wing it so far.

Harook pressed buttons and flipped switches until the data before him was interpretable, then sent it to the main screen. They all gasped.

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Building the Valkyrie: Why I Chose FATE

Never say I’m not a man of my word.

In a previous post, I explained a little about how I chose FATE as the system to incorporate a space-y setting into. As promised, it’s time to dive deeper into how it works and why I chose it. This will be useful for those who may be new to the game, true, but I also want to use the opportunity to start a discussion on how the mechanics of a system can emphasize the types of games you will want to play.

Look, I understand it can be annoying to learn all new rules for different games. You have to read a new book. You have to push through the fluff to see how to run it and how to play it. However, once you learn a few games, you will start to see the similarities. Then it’s just a matter of finding the major differences. It can be worth it to know when to use what game system to give your adventure that je ne sais quoi.

Fate Core System owned by Evil Hat Productions

 

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Logs From the Valkyrie: The Story Thus Far – Part 1 (Obtaining the Job)

In this first Logs from the Valkyrie, our heroes begin their adventure on their way to a village festival on an Outer System planet. One of Yana’s many contacts told that them that their next job would be here through one of Yana’s many contacts throughout the seedier parts of the Inner System. By this point, they had to ration all of the food, water, and fuel they could, let alone the many luxuries Yana bought and hoarded in her luxury suite.

Buddha Lanterns

Captain Ironside did the calculations in his head. They had to get this job. They had to do it well. In this line of work, it’s all about reputation. Hopefully, Yana’s contact connected them to other jobs if they succeeded on this one. They had no way to know if he was. Of course, they couldn’t take the chance to miss any opportunities.

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Logs from the Valkyrie: Introduction to Valkyrie Campaign Setting

Science-Fiction Landscape

The Valkyrie campaign is my latest sci-fi campaign set in a homebrew setting. Currently, it’s without a name, so I’ll call it the Valkyrie Campaign Setting for now. It synthesizes a lot of the genre fiction stories I’ve read since I was young. While the setting started as a fun place to accrue characters and adventures, I never expected to create a complete story from it. So, that’s why it’s so important to continue to write down and accumulate all your ideas; that much anyone can do, and sometimes interlocking ideas can fashion a new, comprehensive adventure!

Of course, it’s easier said than done – so let’s delve a little deeper into creating a homebrew setting.

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