Welcome to the Kogim Colony Spotlight. Today, we’re looking at Oakenhowl! Have a look around, and please, enjoy your stay!
Valkyrie Campaign Setting PC Races (playable character races) are primarily humans. The Sartha affectionately refer to the section of space the base setting takes place in as the Human Sector. Therefore, the majority of the population are humans. The few alien species the humans have met up to now have been immigrants, refugees, tourists, and conquerors. The one exception is the Xai, who were sleeping on the human planets long before they arrived.
You will notice one common theme when reading about the alien PC races is that they are all societal outsiders. If you are looking for ideas for humans characters, one suggestion is to create outsiders as well. They didn’t have to start out that way, they may have fallen from grace, or become isolated through success. Have them find out how to find your humanity in the cracks and alleys of the universe. Tell the story of people who have fallen, the difference they can make, large or small.
This will be a brief overview of the races. I will write detailed spotlights on specific races as time goes on. Just remember to vote in the sidebar polls!
The Valkyrie continued to their next planet, the sparsely populated Whitaker 7. Orbiting over one of the many extensive grasslands, they detected a distress beacon a short distance from their destination. The crew looked at each other and nodded.
In the wilderness of space, people try to adhere to certain codes. You help others, and others help you. Everyone tries to pass it on. However, as much as common folk attempt decency, not everyone is so polite without the law looming over them…
Harook, Yanamari Seshari, and Brian Arngrim had arrived at Kingdom Come. This space station was the biggest refugee for scum and villainy in the Inner System. The place was dangerous, dirty, and pretty disgusting. However, out of the eyes of the creeping CGU or the claws of the Corporations, independent business could sell illegal weapons and equipment to their heart’s content. If one had a buck, they could always find something interesting to buy here. And if you came here without one, with a little bit of luck or skill, people figured out a way to survive.
For my FATE review, rather than just say “get it” or “don’t get it”, I will try to detail what campaigns, DM’s, and players it’s useful for. It has certainly received its polarizing reactions in the groups I have run it for. Still, I highly suggest FATE as a great intro for new RPG players. Especially, those players that enjoy and are aware of the story tropes that lie in the genres that FATE specializes in. Those genres are action, adventure, and mystery (a pulp or noir type of mystery, especially). It has the tools for horror and drama, but it’s not the focus.
Beep! Beep! Beep!
The alarm for the ship was blaring. Valkyrie notified the crew that the sensors were picking up a large number of unidentified objects. Her calm, robotic voice contrasted with the loud alarms in the hallways.
Harook shuffled his way over to his Sensors Console. The team was barely large enough to cover all of the Officers’ seats on the bridge. So while the Kogim didn’t have a lot of experience at this position, his knowledge of math and science put him there by default. Luckily, they still had the manual, so he had been able to wing it so far.
Harook pressed buttons and flipped switches until the data before him was interpretable, then sent it to the main screen. They all gasped.
Never say I’m not a man of my word.
In a previous post, I explained a little about how I chose FATE as the system to incorporate a space-y setting into. As promised, it’s time to dive deeper into how it works and why I chose it. This will be useful for those who may be new to the game, true, but I also want to use the opportunity to start a discussion on how the mechanics of a system can emphasize the types of games you will want to play.
Look, I understand it can be annoying to learn all new rules for different games. You have to read a new book. You have to push through the fluff to see how to run it and how to play it. However, once you learn a few games, you will start to see the similarities. Then it’s just a matter of finding the major differences. It can be worth it to know when to use what game system to give your adventure that je ne sais quoi.
So I’ve decided that every now and then, I’ll present a random house rule I like that can add to a game. Today’s rule is brought to you from sadhipstercat on Tumblr. I love the sound of this one because it keeps the randomness inherent in role-playing games, but increases the risk and reward that makes it exciting.
Ready to gamble, players?
Today’s rule is lucked or fucked.
The Valkyrie campaign is my latest sci-fi campaign set in a homebrew setting. Currently, it’s without a name, so I’ll call it the Valkyrie Campaign Setting for now. It synthesizes a lot of the genre fiction stories I’ve read since I was young. While the setting started as a fun place to accrue characters and adventures, I never expected to create a complete story from it. So, that’s why it’s so important to continue to write down and accumulate all your ideas; that much anyone can do, and sometimes interlocking ideas can fashion a new, comprehensive adventure!
Of course, it’s easier said than done – so let’s delve a little deeper into creating a homebrew setting.