Thought Cauldron

Home Brewing an RPG and Tabletop Gaming Blog

Tag: world building

How To Start World-Building For Your Campaign

Alright, you’re finally going to play a role-playing game. You bought the books, you learned the rules, you made a sample character. You’re all ready to DM your first campaign.

Or are you?

I’ve heard from a good amount of friends that they would like to GM a game, but they have no idea how to world-build. They’ve asked all their favorite DM’s, but they receive conflicting advice, and in the end, they are left just as confused as when they started. Well, luckily, the reason for that is not only benign but downright motivating.

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Kogim Colony Spotlight (Oakenhowl)

Welcome to the Kogim Colony Spotlight. Today, we’re looking at Oakenhowl! Have a look around, and please, enjoy your stay!




Kogim Names

Ship Upgrades

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Favorite GDC Talks for Homebrew RPGs

For some strange reason, I have been watching a lot of game development talks lately. It’s because many are extremely informative. Huh. Guess the reason isn’t that strange.

But they can also be fairly long for those that don’t have the free time to watch them all. Most are about an hour and others are even longer. Who has the time for that with Game of Thrones and Marvel flicks to catch up on? I know I don’t. But I’ll do my duty as a humble homebrew rpg blogger by giving you an updated list of my favorite GDC talks (Game Developers Conference talks) that I find so you can be sure you’re finding the ones related to tabletop gaming. Because you’re worth it.

I hope you’ll find all the videos below very insightful. If you have any other good game dev or world building talk suggestions, I’d love to hear them so feel free to leave links in the comment section below or email me. Without any further ado, here are my current 5 favorite GDC talks for board games, card games, world building, storytelling, and RPG homebrew.

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4th of July Special – 5 Independence Day Themed Avatar Holidays

I was at Anime Expo this last weekend. So, this post will be a bit short today. Still, it’s a holiday, so I may as well make it a good one. Today’s theme is Avatar holidays (as in Avatar: The Last Airbender).

The big reveal is that one of the projects I’ve been working on for awhile, too long I think most would say, has been my Avatar: the Last Airbender* game using the new World of Darkness system.

Fire Nation Colonial Village Avatar Holiday

Fire Days Festival (from Avatar: The Last Airbender, owned by Nickelodeon)

In the show, there is a variety of holidays the main characters encounter throughout their adventures. It’s fun to think about what people do during to relieve stress, and these moments can humanize an area.  The DM presents their own culture, history, and traditions for characters to explore. A player can tell a lot about what makes a region different, and, just as important, they can see what makes these people similar to them. Sometimes during times of war, we can stress the differences too much over the similarities.

So here’s my first sneak peek, avatar holidays inspired by Independence Day in the US for the pleasure of your campaigns.

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Turn Inspiration into an RPG

book in darknessI wanted to share some thoughts about my unapologetically extensive inspiration list from my Valkyrie Introduction post. White Wolf has lists of inspiration material for their World of Darkness books, so I’ve decided to do the same. It’s not just about TV and movies, because anyone can talk about what they like to watch. In this post, I’ll detail how I turn an inspiration into an rpg.

I think every artist has this hidden fear that their work won’t be creative enough. But hey, I’m no expert! It could just my own inexperience. Point is, completely out-of-the-box thinking is getting more and more difficult to achieve. 

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Logs from the Valkyrie: Introduction to Valkyrie Campaign Setting

Science-Fiction Landscape

The Valkyrie campaign is my latest sci-fi campaign set in a homebrew setting. Currently, it’s without a name, so I’ll call it the Valkyrie Campaign Setting for now. It synthesizes a lot of the genre fiction stories I’ve read since I was young. While the setting started as a fun place to accrue characters and adventures, I never expected to create a complete story from it. So, that’s why it’s so important to continue to write down and accumulate all your ideas; that much anyone can do, and sometimes interlocking ideas can fashion a new, comprehensive adventure!

Of course, it’s easier said than done – so let’s delve a little deeper into creating a homebrew setting.

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